Fan-made tactical command wiki

Star Wars
Zero Company

Verified guides for a single-player, turn-based tactics game set in the twilight of the Clone Wars. Plan your squad, compare the eight confirmed specializations, and check each fact against its source.

LaunchedAug 27, 2026
LiveSteam review status
30–40Hour campaign (est.)
4Operator standard squad

Start Here

01

Difficulty Guide

Choose a starting setting with a clear checklist. Exact in-game setting details are marked TBD.

Read guide
02

Specialization Guide

See all eight confirmed specializations and the official ability categories behind them.

Explore paths
03

Hawks Build Decisions

Use a role-first framework before committing upgrades while live class details remain under review.

View builds
04

Weapon Class Guide

Compare weapon choices by objective, range, and squad role; live stat rankings remain TBD.

Compare weapons

What is Star Wars Zero Company?

Star Wars Zero Company is a single-player, turn-based tactics game from Bit Reactor and Electronic Arts, set in the twilight of the Clone Wars. You play as Hawks, a customizable character, and build a team of authored and custom Operators.

Officially confirmed systems include The Den, Galaxy Map Operations, Intel, Bonds, a shared Advantage resource, and optional permadeath. Standard tactical squads hold up to four Operators, though some missions can add controllable characters.

Your command starts here

Ready to plan your squad?

Start with verified game facts, then use each guide's clearly marked evidence status before making a campaign decision.

Official video feed

Star Wars Zero Company video