Fan-made tactical command wiki

Star Wars
Zero Company

Verified guides for a single-player, turn-based tactics game set in the twilight of the Clone Wars. Plan your squad, compare the eight confirmed specializations, and check each fact against its source.

LaunchedAug 27, 2026
LiveSteam review status
30–40Hour campaign (est.)
4Operator standard squad

Command briefing

Choose your next guide by the problem in front of you

Open one briefing below for a direct starting answer, then continue only if you need the full guide. This makes the homepage useful before you leave it.

01I am new to turn-based tactics

Start by learning position, cover, Action Point order, and squad roles. Choose a difficulty setting that leaves room to make and understand mistakes; exact setting names stay marked for live verification.

Open the difficulty checklist
02I want to build Hawks around the squad

Start with the role your team lacks. Support players should evaluate Medic; tactical players should compare Scout and Scoundrel; damage-first players should compare EA's Gunslinger, Soldier, and Heavy group.

Choose Hawks' role
03I need a weapon choice for the next mission

There is no universal best Weapon Class. Compare the four classes against the objective, available Action Points, range, and the combat job your squad still needs.

Compare Weapon Classes

Start Here

01

Difficulty Guide

Choose a starting setting with a clear checklist. Exact in-game setting details are marked TBD.

Read guide
02

Specialization Guide

See all eight confirmed specializations and the official ability categories behind them.

Explore paths
03

Hawks Build Decisions

Use a role-first framework before committing upgrades while live class details remain under review.

View builds
04

Weapon Class Guide

Compare weapon choices by objective, range, and squad role; live stat rankings remain TBD.

Compare weapons

What is Star Wars Zero Company?

Star Wars Zero Company is a single-player, turn-based tactics game from Bit Reactor and Electronic Arts, set in the twilight of the Clone Wars. You play as Hawks, a customizable character, and build a team of authored and custom Operators.

Officially confirmed systems include The Den, Galaxy Map Operations, Intel, Bonds, a shared Advantage resource, and optional permadeath. Standard tactical squads hold up to four Operators, though some missions can add controllable characters.

Your command starts here

Ready to plan your squad?

Start with verified game facts, then use each guide's clearly marked evidence status before making a campaign decision.

Official video feed

Star Wars Zero Company video